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In the R variant, a Glide Ramp is added before the left turn leading to the finish line, allowing racers to diagonally skip to the latter. The course also appears as Bowser Castle 3R (reversed), Bowser Castle 3T (with ramps), and Bowser Castle 3R/T (reversed with ramps). A volcano similar to that of 3DS Bowser's Castle has been added to the course's background. The background is more open, since the arches in the background have been trimmed down and do not fill the entire horizon. Bone Piranha Plants have been added to the end of the course. The final turn is now a curved bend as opposed to two 90 degree turns. The walls separating the three roads towards the end can now be driven on, and gaps have been added between sections of the walls. An extra turn has been added before the U-bend where the track previously only got thinner, marked with an arrow sign. The layout of the jump section has been streamlined, with the platforms all being fully aligned and offroad now breaking up the platforms. Unlike in most other Tour courses, the offroad is not blocked off at all through the game's Smart Steering, even for the patches that do not serve as opportunities for shortcuts. Offroad has been added all throughout the course, similar in appearance to the offroad present in GBA Bowser's Castles. The course now features more walls, pillars, and ramps. Large stretches of the course are now angled vertically, including segments of lava. Unlike the GBA Bowser's Castle courses in Mario Kart Tour, this course retains its original name, Bowser Castle, as opposed to being changed to read "Bowser's Castle". Unlike any other SNES courses that reappeared before it, the course has received a major visual and gameplay overhaul, including a new starting banner, being the first SNES remake in the Mario Kart series to feature any kind of dynamic elevation. Bowser Castle 3 returns in Mario Kart Tour starting with the 2023 Bowser Tour, marking the first reappearance of an SNES Bowser Castle course in a Mario Kart title since Mario Kart: Super Circuit.
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